﻿capital = 16

oob = "tabrasa_1936FRA"



recruit_character = FRA_philippe_petain
recruit_character = FRA_maurice_thorez
recruit_character = FRA_pierre_laval
recruit_character = FRA_edouard_daladier
recruit_character = FRA_jean_de_lattre_de_tassigny
recruit_character = FRA_alphonse_juin
recruit_character = FRA_maurice_gamelin
recruit_character = FRA_maxime_weygand
recruit_character = FRA_alphonse_georges
recruit_character = FRA_antoinemariebenoit_besson
recruit_character = FRA_charles_de_gaulle
recruit_character = FRA_philippe_leclerc
recruit_character = FRA_henri_giraud
recruit_character = FRA_charles_huntziger
recruit_character = FRA_gastonhenri_billotte
recruit_character = FRA_henry_freydenberg
recruit_character = FRA_rene_olry
recruit_character = FRA_francois_darlan
recruit_character = FRA_jeanmarie_charles_abrial
recruit_character = FRA_jeanpierre_esteva
recruit_character = FRA_jean_de_laborde
# recruit_character = FRA_denis_guillaumat # Has been removed to make way for Charles Maurras, but might be readded
recruit_character = FRA_philippe_fequant
recruit_character = FRA_victor_denain
recruit_character = FRA_jean_marie_abrial
recruit_character = FRA_jean_decoux
recruit_character = FRA_jean_marie_bergeret
recruit_character = FRA_marcel_gensoul
recruit_character = FRA_martial_valin
recruit_character = FRA_rene_emile_godfroy
recruit_character = FRA_joseph_vuillemin
recruit_character = FRA_henri_marie_auguste_bineau
recruit_character = FRA_louis_kahn
recruit_character = FRA_robert_odic
recruit_character = FRA_jean_francois_jannekeyn
recruit_character = FRA_emile_muselier
recruit_character = FRA_alfred_heurtaux
recruit_character = FRA_rene_prioux
recruit_character = FRA_pierre_alombert_goget
recruit_character = FRA_gaston_henry_haye
recruit_character = FRA_georges_bonnet
recruit_character = FRA_philippe_henriot
recruit_character = FRA_paul_reynaud
recruit_character = FRA_pierre_pucheu
recruit_character = FRA_charles_tillon
recruit_character = FRA_vincent_auriol
recruit_character = FRA_rene_massigli
recruit_character = FRA_charles_maurras
recruit_character = FRA_zivony_peshkov
recruit_character = FRA_roger_salengro
recruit_character = FRA_leon_blum
recruit_character = FRA_felix_gouin
recruit_character = FRA_paul_baudouin
recruit_character = FRA_maurice_gauche
recruit_character = FRA_jacques_duclos
recruit_character = FRA_marcel_bucard
recruit_character = FRA_georges_valois
recruit_character = FRA_marcel_deat

recruit_character = FRA_irene_joliot_curie
recruit_character = FRA_frederic_joliot_curie
recruit_character = FRA_francois_hussenot
recruit_character = FRA_louis_renault
recruit_character = FRA_henri_edmond_fouche
recruit_character = FRA_joseph_bethenod

if = {
	limit = {
		OR = {
			has_dlc = "Gotterdammerung"
			has_dlc = "No Step Back"
		}
	}
	recruit_character = FRA_emile_rimailho #Artillery Scientist
	recruit_character = FRA_eugene_schneider_ii #Artillery Scientist
}





# Starting tech
set_technology = {
	infantry_weapons = 1
	gw_artillery = 1
	interwar_antiair = 1
	interwar_antitank = 1
	basic_train = 1
	motorised_infantry = 1
	tech_support = 1
	basic_train = 1
	tech_trucks = 1 
	tech_mountaineers = 1
	marines = 1
}
add_equipment_to_stockpile = { type = train_equipment_1 amount = 75 producer = GER }

if = {
	limit = {
		has_dlc = "Battle for the Bosporus"
	}
	set_technology = { camelry = 1 }
}
if = {
	limit = { has_dlc = "By Blood Alone" }
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
		}
	create_equipment_variant = {
		name = "NiD 62" #also covers Ar 68
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}
	create_equipment_variant = {
		name = "Amiot 143"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = empty
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = lmg_defense_turret
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
	}	
	else = {
		set_technology = {
			early_fighter = 1
			early_bomber = 1
		}
	}
}	


if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = { 
		gwtank = 1
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = { 
		gwtank_chassis = 1
		
	}
}



if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		early_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_battery = 1
		basic_dp_light_battery = 1
		basic_torpedo = 1
		coastal_defense_ships = 1
	}
}
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_destroyer = 1
		early_light_cruiser = 1
	}
}

if = {
	limit = { has_dlc = "Man the Guns" }
	# Destroyers #
	create_equipment_variant = {
		name = "Mogador Class"			
		type = ship_hull_light_1
		name_group = FRA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = dp_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Le Hardi Class"					
		type = ship_hull_cruiser_1
		name_group = FRA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	# Costal Defense #
	create_equipment_variant = {
		name = "Joffre Class"
		type = ship_hull_cruiser_coastal_defense_ship
		name_group = FRA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = dp_ship_secondaries_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
}





if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}

#	recruit_character = FRA_rene_nicod
}

set_convoys = 200
set_research_slots = 4
set_stability = 0.5
add_political_power = 2000
add_manpower = 50000
add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 20000 }


set_popularities = {
	democratic = 25
	fascism = 25
	communism = 25
	neutrality = 25
}


if = {
	limit = { has_dlc = "Man the Guns" }

	add_ideas = MTG_naval_treaty_adherent
}
if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}
1939.1.1 = {

	give_guarantee = POL
	ENG = { add_to_faction = FRA }


	if = {
		limit = { has_dlc = "Man the Guns" }

		remove_ideas = MTG_naval_treaty_adherent
		add_ideas = MTG_naval_treaty_adherent_reduced
	}
}


set_politics = {
	ruling_party = democratic
	last_election = "1932.5.1"
	election_frequency = 48
	elections_allowed = yes
}


add_ideas = {
	FRA_victors_of_wwi
	FRA_disjointed_government
	FRA_protected_by_the_maginot_line
	limited_conscription
	FRA_full_employment
	FRA_political_violence
	FRA_inefficient_economy_2
}

give_guarantee = CZE
give_guarantee = YUG
give_guarantee = ROM


if = {
	limit = { has_dlc = "La Resistance" }
	create_operative_leader = {
		name = "Jeannie Rousseau"
		GFX = GFX_portrait_jennie_rousseau
		traits = { operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = yes
		female = yes
		nationalities = { FRA }
	}

	create_operative_leader = {
		name = "Odette Samson"
		GFX = GFX_portrait_odette_samson
		traits = { operative_tough }
		bypass_recruitment = no
		available_to_spy_master = yes
		female = yes
		nationalities = { FRA }
	}

	create_operative_leader = {
		name = "René Joyeuse"
		GFX = GFX_portrait_rene_joyeuse
		traits = { operative_infiltrator operative_commando }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { FRA QUE }
	}

	create_operative_leader = {
		name = "Gilbert Renault"
		GFX = GFX_portrait_gilbert_renault
		traits = { }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { FRA }
	}

	recruit_character = FRA_rene_nicod
}
